DragonVale Alphabet: D (2024)

Quiz Lab

Quiz Lab

Gaming

Video Games

Can you identify every dragon whose name begins with the letter D?

By GluttonousGuzzy

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")$objective.click(() => {window.onClickObjective(reckoningQuestObjective.quest_number, reckoningQuestObjective.objective_number, reckoningQuestObjective.quest_id, reckoningQuestObjective.objective_id, $objective);});if (!window.mweb) {$j('#snark').hide();$objective.insertAfter($j('#gameOverMsg'));} else if (is_flagship_app_view) {$j('#snark').html();$objective.appendTo($j('#snark'));} else {$objective.appendTo($j('#reckoning .stats-wrapper'));}} else if (showSnark) {var snark = getSnark(userPct);var attachSnarkModalListener = false;if (snark !== '') {snark = ""+snark+"";if (!window.mweb) {if (false) {attachSnarkModalListener = true;snark += "";} else {snark += "";}}} else {$j('#snark').hide();}$j('#snark').html(snark);if(attachSnarkModalListener){ $j('#hide-snark-open-confirmation-modal').on('click', function () { var modalArgs = {title: 'Hide These Messages?',message: 'Are you sure you want to hide post-quiz messages?', onYes: function(remodal){ $j.ajax({ type: "GET", url: "/ajax/user_settings.php", data: {s: 0}, success: function(response) { if (response.success) { $j('#snark').hide(); remodal.close(); } else { if (response.responseJSON.message) { remodal.$modal.find('#confirmation-error').html(response.responseJSON.message); remodal.$modal.find('#confirmation-error').show(); } else { remodal.$modal.find('#confirmation-error').html('There was an error saving your preferences. Please contact feedback if you continue to see this issue.'); remodal.$modal.find('#confirmation-error').show(); } } }, error: function(response) { if (response.responseJSON.message) { remodal.$modal.find('#confirmation-error').html(response.responseJSON.message); remodal.$modal.find('#confirmation-error').show(); } else { remodal.$modal.find('#confirmation-error').html('There was an error saving your preferences. Please contact feedback if you continue to see this issue.'); remodal.$modal.find('#confirmation-error').show(); } } }); } }; SporcleLib.Modal._openConfirmationModal(modalArgs); }); }} else {$j('#snark').hide();}// Update get reckoning with playlist infovar playlistData;if (mweb) {playlistData = typeof window.playlist === 'object' && window.playlist.hasOwnProperty('games') ? window.playlist : null;} else {playlistData = window.Sporcle.gameData.playlist ? window.Sporcle.gameData.playlist.vm.data : null;}if (playlistData) {playlistReckoning(playlistData, userPct, false && !stopwatch);}$j('#playGameBar').addClass('reckoning');$j('#reckonBox').show();if (mweb) {/* mobile games only */$j('#reckoning-numright').html(numRight);$j('#reckoning-time').html(displayTime(timerSecs));if (stopwatch) {$j('#reckoning-time-title').text("Stopwatch");$j('#reckoning-time, #reckoning-score').addClass('timePast');}var checkToOpenFlorinPlayGoalModal = () => {if (userPct == 0) {return;}if (!florinsPlayGoalData) {return;}var openModal = false;if (florinsPlayGoalData.reward_claimable) {openModal = true;} else if (florinsPlayGoalData.curr_streak + 1 == florinsPlayGoalData.goal_days && florinsPlayGoalData.plays_today == 0) {// First play of the day, this should complete their play goalopenModal = true;}if (openModal) { window.SporcleLib.Modal.openFlorinPlayGoalModal({ // Fudge these values to be at the goal, since we haven't necessarily logged this play yet and it might be the 7th curr_streak : florinsPlayGoalData.goal_days, reward_claimable : true, plays_today : florinsPlayGoalData.plays_today + 1, goal_days : florinsPlayGoalData.goal_days, reward_amount : florinsPlayGoalData.reward_amount, })}}if (is_flagship_app_view) {let animations = window.animations;let hapticType = 'success';let completeMsg;let animConfig = {animationData : animations.checkmark,loop : true,playSegments : [[0, 30], [31, 75]]};if (userPct == 1) {animConfig.animationData = animations.perfectScore;animConfig.playSegments = [[0, 14], [15, 75]];completeMsg = "Perfect Score!";} else if (timerSecs == 0) {hapticType = 'error';animConfig.animationData = animations.outOfTime;animConfig.playSegments = [[0, 14], [15, 75]];completeMsg = "Out of Time!";} else if (_spks && !didGiveUp) {hapticType = 'error';animConfig.animationData = animations.bomb;animConfig.playSegments = [[0, 14], [15, 75]];completeMsg = "You Hit a Mine!";}window.SporcleLib.Modal.openModalFromTpl($j('#post-game-modal-tpl').html(), {show_loading : false,onInit : (modal) => {let $modal = modal.$modal; $modal.attr('id', 'postGameModal'); postGameAnim = lottie.loadAnimation({container : $modal.find('#postGameIcon')[0],animationData : animConfig.animationData,loop : animConfig.loop,autoplay : false});$modal.find('.modal-close').on('click', () => {window.continuePostQuiz();}); $modal.find('#completeMsg').html(completeMsg); $modal.find('#postPct').html(roundPercentScore(userPct));$modal.find('#postCorrect').html($j('#reckoning-score').text());if (snark) {$modal.find('#snark').html(snark);} else {$modal.find('#snark').hide();}setTimeout(() => {postGameAnim.playSegments(animConfig.playSegments, true);// if (hapticType) {// setTimeout(() => {// window.SporcleApp.api.playHaptic(hapticType);// }, 150);// }}, 150);},onClose : () => {// Need this delay because if we open a new modal right as the close animation finishes,// Then the modal events get confused and the "onOpen" callback never gets calledsetTimeout(() => {checkToOpenFlorinPlayGoalModal();}, 50);}});} else {checkToOpenFlorinPlayGoalModal();}}$j('#playGameBox').empty().hide();$j('#postGameBox').show();}function toggleshow() {showans = !showans;}function roundPercentScore(pctScore) {return _.round(100 * pctScore);}function updateBadge(userPct) {var earned = false;if (quizBadge && userPct > 0) { if (quizBadge.criteria && quizBadge.criteria.length) { var requiredCount = quizBadge.criteria.length; var earnedCount = 0; //Loop through possible badge criteria to see if we earned them quizBadge.criteria.forEach(function (criterion) { var comparison = parseInt(criterion.compare); if(criterion.name === 'percent'){ if ((comparison === 0 && userPct === parseFloat(criterion.value)) || //'0' means percent needs to equal (comparison === 1 && userPct > parseFloat(criterion.value)) || //'1' means percent needs to be greater than (comparison === -1 && userPct < parseFloat(criterion.value)) //'-1' means percent needs to be less than (at the time of writing, no badge exists like this) ) { earnedCount++; } } else if (criterion.name === 'month'){ var d = new Date(); //getMonth() starts at 0 if((d.getMonth() + 1 == criterion.value && comparison === 0) || (d.getMonth() + 1 > criterion.value && comparison === 1) || (d.getMonth() + 1 < criterion.value && comparison === -1) ){ earnedCount++; } } else if (criterion.name === 'day'){ var d = new Date(); if((d.getDate() == criterion.value && comparison === 0) || (d.getDate() > criterion.value && comparison === 1) || (d.getDate() < criterion.value && comparison === -1) ){ earnedCount++; } } else if (criterion.name === 'day_of_the_week'){ var d = new Date(); if((d.getDay() == criterion.value && comparison === 0) || (d.getDay() > criterion.value && comparison === 1) || (d.getDay() < criterion.value && comparison === -1) ){ earnedCount++; } } else if (criterion.name === 'avg_percent' && typeof averageScore !== 'undefined') {var roundedUserPct = _.round(userPct, 2); //matches backend precision in badge trackervar roundedAvgPct = _.round(averageScore, 2);if((roundedUserPct == roundedAvgPct && comparison === 0) || (roundedUserPct > roundedAvgPct && comparison === 1) || (roundedUserPct < roundedAvgPct && comparison === -1) ){ earnedCount++; } }}); earned = earnedCount == requiredCount;} else {earned = true;}} if (earned) {quizBadge.condition_earned = true;quizBadge.achieved_count++; var spliceIndex = null;_(quizBadge.remaining_conditions).each(function(condition, index) {if (quizBadge.condition_id == condition.condition_id) {spliceIndex = index;}});_(quizBadge.conditions).each(function(condition, index) {if (quizBadge.condition_id == condition.condition_id) {condition.earned = true;}});if (spliceIndex !== null) {quizBadge.remaining_conditions.splice(spliceIndex, 1); quizBadge.condition_earned_date = (new Date()).toLocaleDateString(undefined, { year: 'numeric', month: 'long', day: 'numeric' });; }if (quizBadge.remaining_conditions.length === 0 ) {if (quizBadge.badge_earned && quizBadge.levelable) {quizBadge.achieved_count = 0;quizBadge.level++;var currDate = new Date();quizBadge.last_level_date = window.SporcleLib.getMonthString(currDate.getMonth()) + ' ' + currDate.getDate() + ', ' + currDate.getFullYear();} else {quizBadge.badge_earned = true;var currDate = new Date();quizBadge.earned_date = window.SporcleLib.getMonthString(currDate.getMonth()) + ' ' + currDate.getDate() + ', ' + currDate.getFullYear();if (quizBadge.levelable) {quizBadge.level = 1;quizBadge.last_level_date = window.SporcleLib.getMonthString(currDate.getMonth()) + ' ' + currDate.getDate() + ', ' + currDate.getFullYear();quizBadge.achieved_count = 0;}}}if (badgeTooltip) {badgeTooltip.deactivate();}if (badgeTooltipRightRail) {badgeTooltipRightRail.deactivate();}var template = _.template($j('#quiz-badge-template').html());if (window.mweb) {$j('#main-wrapper .quiz-badge').replaceWith($j(template(quizBadge)));} else {quizBadge.tooltip_trigger_id = 'quiz-badge-art';$j('#main-quiz-content .quiz-badge').replaceWith($j(template(quizBadge)));quizBadge.tooltip_trigger_id = 'quiz-badge-art-right-rail';$j('#right-rail .quiz-badge').replaceWith($j(template(quizBadge)));if (!quizBadge.badge_earned) {if (window.setupUnearnedBadgeTooltip) {window.setupUnearnedBadgeTooltip($j('#quiz-badge-art'), quizBadge);window.setupUnearnedBadgeTooltip($j('#quiz-badge-art-right-rail'), quizBadge);} else {var conditionsTemp = _.template($j('#badge-conditions-template').html());var tooltipHtml = $j(conditionsTemp(quizBadge));const badgeTooltipOptions = { //this should match /sporcle-ui/tooltips/functionalTooltipstarget : true,tipJoint : 'bottom middle',showOn : 'mouseover',hideTriggers : ['target','tip'],stemLength : 8,stemBase : 12,hideOn : 'mouseout',removeElementsOnHide : true,background : 'white',borderColor : '#d8d8d8',borderWidth : 1,shadowOffset : [3,3],shadowBlur : 10,showEffect : 'slide',showEffectDuration : 0.1,hideEffectDuration : 0.3,className : 'badge-tooltip',shadowColor : 'rgba(0,0,0,0.25)'};badgeTooltip = new Opentip('#quiz-badge-art', tooltipHtml.html(), badgeTooltipOptions);badgeTooltipRightRail = new Opentip('#quiz-badge-art-right-rail', tooltipHtml.html(), badgeTooltipOptions);}} else {if (window.setupEarnedBadgeTooltip) {window.setupEarnedBadgeTooltip($j('#quiz-badge-art'), quizBadge);window.setupEarnedBadgeTooltip($j('#quiz-badge-art-right-rail'), quizBadge);}}}}}function showHintTooltip(x, y, hint) {$hint = $j('#hintTooltip');if ($hint.length == 0) {$hint = $j('

' +'

' +'

' +'

' +'

' +'

').appendTo($j('body'));}if (hint) {var $afterContainer = $hint.find('.afterContainer');var $after = $hint.find('.after');// Set to max width before resize$afterContainer.css({width: '120px'});$hint.show();// Set tooltip text to hint$after.html(hint);// Get width of tooltip with textvar width = Math.ceil($after[0].offsetWidth) + 1;var leftShift = 0;if (mweb) {// Make sure the tooltip doesn't go off either side of the screenvar leftBound = 51;var rightBound = $j('body').width() - 71;var buf = 11;// Shift based on width of textvar shiftLimit = Math.max(width/2 - 20, 0);if (x < leftBound) {// Too close to left edge of screenleftShift = -shiftLimit;x = Math.max(x, buf);} else if (x > rightBound) {// Too close to right edge of screenleftShift = shiftLimit;x = Math.min(x, $j('body').width() - buf);}}// Set the position of the hint$hint.css({left: x + 'px',top: y + 'px',});// Set outer container size and position$afterContainer.css({width: width + 'px',left: '-' + ((width / 2) + leftShift) + 'px'});} else {$hint.hide();}}function getRandomColor() {var r = Math.round(Math.random() * 255);var g = Math.round(Math.random() * 255);var b = Math.round(Math.random() * 255);return 'rgb(' + r + ',' + g + ',' + b + ')';}function hintTooltipIsDisplayed() {return $j('#hintTooltip').is(':visible');}function getCurrentHintText() {return $j('#hintTooltip .afterContainer .after').text();}// This is used to yield execution to the main javascript thread so that we can break longer running tasks into smaller tasks.// See here: https://web.dev/articles/optimize-long-tasks?utm_source=devtoolsfunction yieldToMain () {return new Promise(resolve => {setTimeout(resolve, 0);});}async function runStartCode(stopwatch) {if (typeof gamePageIsLoaded != "undefined" && gamePageIsLoaded) {if (window.startTriggered) {return;} else {window.startTriggered = true;}if (typeof stopwatch !== 'undefined') {if (stopwatch) {window.selectTimerSetting('stopwatch');} else {window.selectTimerSetting('timer');}}// The `startGame` function does a lot, so we want to yield execution both before and after this call. Yielding before// will allow the existing task to finish, freeing up the runtime to move to the next thing in the message queue before startGame// executes. Yielding after will do the same, before we perform the rest of the actions related to starting a quiz.await yieldToMain();await startGame(420);await yieldToMain();callSPHooks('postStart');}}function callSPHooks(name) {if (typeof _spHooks != 'undefined') {var hlen = _spHooks[name].length;for (var i = 0; i < hlen; i++) {_spHooks[name][i]();}}}

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Quiz is untimed. Quiz plays in practice mode will not be counted towards challenge completion or badge progress.

07:00

Dragon ElementsDragon Name
Aura
Ornamental, Cold, Fire
Air, Plant
Dark, Water
Dark, Earth, Metal
Fire
Dark
Dark, Rift
Apocalypse, Dark, Metal
Dark, Lightning
Moon, Rainbow
Metal, Plant
Light, Air, Dark
Air, Lightning, Water
Sun, Moon
Olympus
Dream
Air, Fire, Plant
Moon, Sun, Lightning, Dark
Ornamental
Fire, Earth, Cold
Dragon ElementsDragon Name
Dream, Air
Aura
Dream
Air, Cold
Gemstone
Hidden
Chrysalis
Air, Earth, Plant, Light
Treasure
Earth, Air
Light, Lightning, Cold, Air
Dark, Light, Plant, Air
Rainbow
Rainbow
Plant, Fire, Earth, Lightning
Dream
Water, Metal
Dark, Fire
Sun, Moon
Chrysalis
DragonVale Alphabet: D (2024)
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